How many cards in pontoon




















Just like getting a blackjack in the American version. Pontoon is one of two ways to get double stakes. The other way is to get what is called a five card trick. This is where you get five cards without going over 21 points. A pontoon is better than a five card trick will beat any 21 with less than five cards, regardless if the five card trick is 21 or less.

The next best hand is a 3 or 4 card 21 that will beat everything except a Pontoon or Five Card Trick. If a banker has a Pontoon then all players lose immediately, if a banker does not have a Pontoon, then the other players will have quite a few options to win the hand. To get another card you must either place another bet times your initial bet by tell the banker "I'll buy one".

This card will be placed face down, you can keep buying cards until you have five cards, or you can get an additional card face up that does not change the stake or bets by telling the banker "Twist me one".

A standard casino game is played with chips, with players able to buy directly from the cashier or the online virtual equivalent. Much like in blackjack, Aces are worth either one or 11, while the picture cards and 10s are worth 10 and the rest of the cards their face value. When you are playing in a land-based game a player is the banker. Online it is different and you are playing against the bank, either in a game powered by a random number generator or against a live dealer. The aim: To get 21 or as close as possible without going over it.

If you go over 21 the banker wins the hand. To start, players place their bet a minimum and maximum are usually enforced on each table. Stakes at land-based casinos can be into the millions in VIP rooms around the world, while online you will find tables allowing you to bet up to around of each currency they accept. This can also vary depending on the strength of the currency.

The banker then deals around the circle starting at their left and gives every player two cards, including themselves. The dealer then checks their two cards for a pontoon and if they have one the hand is immediately over; if not, the game continues around the circle. Pontoon has its own terminology that can take some getting used to. You stay with the cards you have, your stake stays as it is and it is the next hand's turn to play.

The Banker's Turn When all the players except the banker have had their turns the banker's two cards are turned face up. The possible outcomes are: The dealer goes bust If a card is dealt that takes the dealer's hand over 21, the dealer loses and pays out an amount equal to their stake to all the players who have not gone bust, paying a double stake to any hand that was a Pontoon or Five Card Trick.

The dealer stays on 21 or less, with four or fewer cards The dealer pays an amount equal to their stake to any player who has a higher value hand than the dealer, and collects from those who have equal or less. Pontoons and Five Card Tricks are paid double.

For example a dealer who stays on 18 will say "paying 19". Everyone then exposes their cards and those who have 19 or more win, those with Pontoons and Five Card Tricks win double and the rest lose. A dealer who makes 21 will be paying Five Card Tricks and Pontoons only. Note that unless you have a Pontoon or a Five Card Trick, it makes no difference whether you have 2, 3 or 4 cards.

Any player with a Pontoon receives double their stake from the dealer. Everyone else including anyone who had a Five Card Trick loses double their stake to the dealer. The New Deal If no one had a Pontoon, the dealer adds all the used cards to the bottom of the pack and without shuffling deals a new hand.

Variations For a relatively simple game, Pontoon has surprisingly many variations. Here is a selection: Some play that only aces can be split, not other pairs of cards.

Some play that you must have at least 16 points rather than 15 to stick. Some play that after everyone else has made their initial bet, the banker looks at his own first card and can choose to double the bets. This is sometimes indicated by the banker putting out a stake equal to double the highest of the other players' bets.

The effect is that the final payments are doubled, but this doubling does not affect the payments for Pontoon or Five Card Trick - these remain at double the amount staked, not four times. The payout for a pontoon varies - some agree to pay a single or a treble stake, rather than double. Some play that the players are paid double but the dealer only collects a single stake for a pontoon.

If you have 4 cards totaling 11 or less, you are certain to make a five card trick. In this case some play that you cannot buy a fifth card, only twist one. Some play that a hand of three sevens held by a player not the banker is a Royal Pontoon , which beats everything and is paid treble stakes. Some play that a Pontoon consisting of an ace and a picture beats a Pontoon which is an ace and a ten.

Some play that A is not a pontoon at all, but just an ordinary Many play that any player whose two cards total a "hard" 13 not A-2, which can be 3 or 13 is allowed to "burn" their hand. These two cards are shown and discarded, and two new cards dealt. The player's bet remains as it is. Some play that it is two cards making a hard 14 not A-3 that can be burned, rather than 13, so with a pair of sevens you can either burn or hope for a third seven to make a Royal Pontoon.

It is possible to burn after burning and to burn either hand after splitting. Shoot Pontoon The following description is based on information supplied by Jeffrey Burton.

Otherwise each player has the same options as in normal pontoon, but with some extra betting opportunities: The fourth card Buying or twisting a third card is the same as in normal pontoon - no extra bets are allowed. If a player has a three card hand totaling less than 21 and wishes to ask for a fourth card, either by twisting it or if the third card was bought by buying it, then before receiving the card, the player is allowed to place a shoot bet.

As before, this bet can be any amount which does not make the total of shoot bets greater than what is currently in the kitty. You can place a shoot bet before receiving your fourth card even if you did not shoot at your previous opportunity; conversely, shooting before your second card does not compel you to shoot before your fourth card. There is no further opportunity to shoot after you see your fourth card, even if you decide to take a fifth.

Splitting When a player splits having made a shoot bet, the shoot bet remains on the hand containing the first card, and the player has the option to place a new shoot bet not necessarily of the same amount on the other hand, subject to the usual limitation that the total of all shoot bets must not be more than the kitty.

Going bust If a hand goes bust, that hand's shoot bet, if any, is immediately added to the kitty - thus increasing the amount that subsequent hands can shoot.



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